Games and Emotions
Every game, not just video games, involves some level of emotion in it. The right amount of the emotion determines the enjoyment of the kid from the game. When the level of emotion in the game is too low, the kid is likely to quit playing. You can easily see that in too long cut scenes that you have in many of the games. On the other hand if the level of emotion is too high your kid might break in tears and frustration. As a participating parent you should keep the level of emotion in the “healthy” zone.
When the emotion level is decreasing too low, you can increase it. For example, you can add background voices in certain events in the games. The laughter you are going to hear when the “boing” or “ttss” will come from you instead of from the game, will encourage you and your kid to keep playing and get over boring parts. You can also read out loud the text in the writing cut scenes.
When the opposite is happening and the kid is getting too emotional, the adult parent should try and lower it, usually with encouraging words.
Keeping the emotion in the “right zone” improves the enjoyment from the game and most important on fun of playing together as family.It is also important to remember the emotion zone during the game when trying stop playing. Pausing the game cause a drop in the level of emotion, which is not easy to handle for young kids. Like movies that are not turning the light on when the level of the audience emotion is too high, you should try to make the transition to the real world as smooth as possible.
Here are some simple and easy ways you can use to keep your kid’s emotion level balanced:
Don’t buy frustrating games - there are many games that are too difficult, some of them because of poor design, and some because they were designed for hard-core players. You can use this guide for some selection, but it is always good to check in the reviews or the seller in the store for advice about its level of difficulty.
Jump the long cut scenes – When the cut scenes are getting too long or too repetitive you can usually jump over them by clicking the “Action” or “Start” button. In well balanced games the cut scenes are good in prepare for the next scene, either as giving valuable hints for the coming challenges or immersing you into back into the game. But in many games that cut scenes are only killing the fun, when you have to see them again and again. Make sure not to jump too fast, since you might loose important information for the rest of the game.
Read the text together – Many games have textual cut scenes instead cinematic ones. It can be from lack of memory in the game or the console, or from having to produce too many expensive cut scenes. Young kids who are having troubles in reading, and even older kids who don’t have the patience to read the text through, need your help to go over them. You can usually jump them without reading them by clicking fast on the “Action” button. It is better to read the text, but it is much more fun to read it out loud. If your kids are too young you can read the whole text yourself. You can use different voices to the different characters. Don’t worry that you might mix the voices, your kid will remind, with great joy, when you are getting the voices wrong. If your kids are starting to read, you can share the reading, when each of you is reading one-character lines and the other reads the lines of the other character. Your kids will prefer to read the lines of the hero, as they are usually shorter and not just because he also plays the hero. You can play all the other characters the hero is meeting along the game.

Set to Easy mode - It is better to start a game in the easiest difficulty level. It gives you and your kids more confidence, and you can always go and play it again in a higher level of difficulty when you feel you have mastered it. Most games start in the easy mode as a default, but some of them start in medium level and you should decrease it from the “Options” menu. Setting the level to the easiest won’t ruin your fun of the game when played for the first time, just lower the number of frustrating moments.
Work together - Video games are best solved and played when played as a group. Even if the game doesn’t have multi-player mode, and there is only one controller, you can still play it as a team.
It starts with discussing what is going on, what has been tried already and what is still ahead of us. What is the most beneficial next step, which is based on the multiplication of cost (how much time it will take us to get there? How many enemies must we fight on the way, which will cost health points? And other such questions) and of effectiveness (What are we going to find there? What is the likelihood that it is really there?). It sounds more like a board meeting of an industrial company or a discussion in a military headquarters, but this is exactly the kind of talks that will help you get through the games. In the beginning of your gaming experience, you as the parent must take the place of the manager or the commander of the discussion. Ask the questions, give your guidelines and ideas, and teach your kids to think, invent ideas, and evaluate options until finally they are also ready to make decisions. After your examples. They will soon be able to manage these discussions, with you, by themselves and with their friends.
One of the things that might cause some arguments among you is “Who is holding the controller?” In the beginning the controller gives the sense of control on the game, and it is important that it is held by the hands of the kid. Rest assure that they will be better with it than you will ever be (their reflexes are sharper, their hand eye coordination is faster), but at the same time you are better thinkers. Use that advantage and the fact that you are not wasting your time on moving your fingers to look around the game, and think how to solve it better. After a few hours of playing a game, your kids will be satisfied with the actual control, and you will have a better understanding of the game rules, and you can start sharing your expertise. Your kid will be happy to teach you the control and will be more willing to listen to your advice. Let you kids hold the controllers in the first hour of the game, don’t try to take it from their hands, if they fail to make a specific jump or trick. Probably you won’t do it better. Always ask for the controller and let them hand it over. This is also a good lesson in politeness. Encourage them to try it again, read in the manual for tips of how to do it better and use the other methods that are discussed here. Never take it from their hands and do it for them!
From my experience, every player has his good moves and bad moves, and once you discover it together, your kids will give you the controller to preform the tasks that you found are easier for you. You will have your share of actual controller holding. Just make sure that you are still able to have control of the game through your kids, by talking, laughing and teaching, which is what playing together is about.
Encourage to keep on exploring - Each new game is like a new world that you have to explore to learn its rules and items. You have to walk around the place, look at things that look out of place or strange and check them. Only if you’ll try many things and search many locations, you will be able to solve the games and advance through them and avoid getting stuck too long. You should encourage your kids to keep on exploring and not run forward all the time. When you get stuck somewhere in the game, it will be a great opportunity to teach them how be more thorough in their search, to move slowly around the place, check every item until the solution pops up. You can direct them in their search if you happen to know where to look, either from the guide that you read, or from your own ideas. Try not to tell them the solution, but let them find the solution by themselves. This is a delicate situation that you’ll have to learn your kids feeling, and make sure that they are walking on a thin line between making things too easy or too difficult. If they find it too easily, they will lose interest very fast, but if they find it too hard, they will not enjoy it. If they are looking for a solution too long, and you come up with the solution, it might frustrate them more, than if you had given them the solution sooner, before they reach that level of high frustration.
Search on-line or buy the guide - It is almost impossible to finish every game without some external help. Even if you are a veteran of many games, you are going to get stuck, somewhere in any game, and it will happen more frequently if you are a new comer to this world. You and your kids will find you wandering around a room for almost an hour, with no exit in sight. You will fight a boss, twenty times in a row, and it will not show any sign of weakness. Before you throw the game out of the window, cursing its creators, swearing that you are not going to play it or any other game ever again, you should know that help is near.
The two most popular help methods are guides and cheats:
Guides are solutions that lead your step by step along the game, directing you what, how, where and when to do. They are also called: FAQ (Frequently Asked Questions), Walkthru (Walk-Through) or Solutions. You will never need the whole guide, since most of the games you will be able to do on your own. You need it only when you are really stuck, when you want to find some secrets that are not necessary part of the game or just easier ways to solve various problems, or when you want to fully master the game. Good guides are usually created with the help of many people around the world, that each one is contributing small tips to fill in the missing parts of the game picture. Some of the guides are written by or with the help of the game developers, but they are not necessarily the best. Many times people, who are playing the game, find ways to solve it that isn’t in the original design of the game.
Cheats on the other hand are used to change the game and make it easier. Cheats are also known as Codes or Passwords. They are usually limited to a specific aspect of the game (invincibility, extra power, life or money, more items or weapons etc.) or to a specific location in the game (hidden door or item).
Take a break - Like any process of learning, our mind needs some rest every now and then to come out with a solution to a disturbing problem. When we are trying to solve a problem with no break, we tend to solve it in the same manner, even if that way didn’t lead to the solution. When we take a break, do something else or sleep on it, when we come back to it, we see it in a different way, and we usually solve it in a matter of minutes. This kind of break is not the type of break that is recommended in the game manual (“Take a break for 15 minutes every hour of gaming”), but a break that is used to clear our mind and help us look at the game in a new perspective. We can have it when we are playing the game.